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Games hub RSS × generative character art — personal workflow notes

games.html hot mix · no official art scraping · archive in articles/

· aogl.cn original

This article connects two parts of aogl.cn that usually live in separate tabs: the games hub (first-party Steam / console / publisher RSS headlines) and the editorial articles where I archive generative character look-dev. It is a personal Sunday workflow—not a review site, not an art scraping guide, and not affiliated with any storefront.

The Sunday loop in plain language

  1. Open games.html after npm run fetch-hub-news refreshes Hot mix.
  2. Skim for art-direction-heavy posts (reworks, character trailers, style guides)—ignore patch-note-only drops unless I play the title.
  3. Ask a narrow generative question in Midjourney or Gemini: “palette + silhouette” only, not “copy this official key art.”
  4. Save explorations under original/<project>/ with dated filenames; reject anything that drifts identity anchors.
  5. If a folder matures, publish an honest article (HTML sheet, contact sheet, or video)—examples below.

What I refuse to do

  • No store art scraping — thumbnails and key art stay on vendor CDNs; I do not mirror them on aogl.cn.
  • No APK / crack indexes — already excluded in games hub editorial rules.
  • No “10/10 must play” lists — traffic strategy on this site targets maintainer archives, not generic game rankings.
  • No prompt dumps — articles explain decisions; they are not SaaS tutorials.

Case studies already on this site

These folders matured from headline-inspired look-dev into standalone URLs:

None claim to be official fan art for a commercial title; they are practice archives triggered by keeping up with industry visuals.

When RSS is enough without generative tools

If a headline only announces server maintenance, I stop at the hub—no article. The games page is already valuable as a reading rail. Generative work earns a new URL only when I produce inspectable files (PNG, HTML, MP4) and can write a scope paragraph.

Tool directory cross-links

Video look-dev: Runway notes. Coding the sheet: Cursor. Long-form copy edits: Claude. Cited web search when a press release references an unfamiliar engine: Perplexity. Full list: guides index.

Publishing checklist before I add articles/index.html rows

  1. Lead paragraph states fictional vs real scope (staging copy, not a listing).
  2. English body ≥ 800 words or equivalent depth with figures/embeds.
  3. Stable filenames under original/ referenced in figcaptions.
  4. Internal links to related demos (window composites, WebGL globes, other character lines).
  5. dateModified updated when assets change; changelog entry for humans.

Why this belongs in articles/ not games.html

Hub pages stay short editorial rails with outbound links. Long workflow prose would dilute their purpose and trigger “thin hub” signals. Articles carry the teachable narrative; games.html stays the Sunday headline strip.