This article connects two parts of aogl.cn that usually live in separate tabs: the games hub (first-party Steam / console / publisher RSS headlines) and the editorial articles where I archive generative character look-dev. It is a personal Sunday workflow—not a review site, not an art scraping guide, and not affiliated with any storefront.
The Sunday loop in plain language
- Open
games.htmlafternpm run fetch-hub-newsrefreshes Hot mix. - Skim for art-direction-heavy posts (reworks, character trailers, style guides)—ignore patch-note-only drops unless I play the title.
- Ask a narrow generative question in Midjourney or Gemini: “palette + silhouette” only, not “copy this official key art.”
- Save explorations under
original/<project>/with dated filenames; reject anything that drifts identity anchors. - If a folder matures, publish an honest article (HTML sheet, contact sheet, or video)—examples below.
What I refuse to do
- No store art scraping — thumbnails and key art stay on vendor CDNs; I do not mirror them on aogl.cn.
- No APK / crack indexes — already excluded in games hub editorial rules.
- No “10/10 must play” lists — traffic strategy on this site targets maintainer archives, not generic game rankings.
- No prompt dumps — articles explain decisions; they are not SaaS tutorials.
Case studies already on this site
These folders matured from headline-inspired look-dev into standalone URLs:
- Elena · Poem of the Sea Wind — island priestess HTML sheet + explorations.
- Elena palette & ritual UI — maintenance notes for the same sheet.
- Role-girl card study — white dress contact sheet line.
- Turnaround walk — orthographic + walk-cycle discipline.
None claim to be official fan art for a commercial title; they are practice archives triggered by keeping up with industry visuals.
When RSS is enough without generative tools
If a headline only announces server maintenance, I stop at the hub—no article. The games page is already valuable as a reading rail. Generative work earns a new URL only when I produce inspectable files (PNG, HTML, MP4) and can write a scope paragraph.
Tool directory cross-links
Video look-dev: Runway notes. Coding the sheet: Cursor. Long-form copy edits: Claude. Cited web search when a press release references an unfamiliar engine: Perplexity. Full list: guides index.
Publishing checklist before I add articles/index.html rows
- Lead paragraph states fictional vs real scope (staging copy, not a listing).
- English body ≥ 800 words or equivalent depth with figures/embeds.
- Stable filenames under
original/referenced in figcaptions. - Internal links to related demos (window composites, WebGL globes, other character lines).
dateModifiedupdated when assets change; changelog entry for humans.
Why this belongs in articles/ not games.html
Hub pages stay short editorial rails with outbound links. Long workflow prose would dilute their purpose and trigger “thin hub” signals. Articles carry the teachable narrative; games.html stays the Sunday headline strip.