This page is the eighth original article on aogl.cn. Everything lives in original/girl1/. It is a different line from the white lace role-girl card study: here I chase a casual urban window look—off-shoulder beige ribbed knit, matching shorts, soft city bokeh—not evening dress and not a formal three-view PNG composite. I use one face anchor, two 3×3 contact sheets, and a handful of singles to catch identity drift. No click-by-click SaaS tutorial; only what I kept, what I rejected, and why the filenames look boring.
Why a separate girl1 folder exists
The site already has a formal mini-dress character archive. Stuffing window knits and studio shorts into role-girl/ would tangle filenames and wardrobe meaning. I used girl1 as a batch label—“second face line,” not an in-engine NPC id. Titles and descriptions mention beige knit, window light, and contact sheets so search snippets do not collide with card turnarounds or walk-cycle notes.
juese1: the ruler for face and shoulder line
juese1.png is a bust portrait: off-shoulder beige ribbed top, wavy dark hair, blurred towers outside the glass. It is the hero image not because it is the prettiest frame, but because the information density is right—you can read collarbone against the neckline and see whether the gaze is truly on-camera. Every grid cell and single later gets compared to juese1 first: jaw width, bangs weight, lip color shifting from soft pink to loud coral. One item drifts, the frame stays out of the “keep” set.
juese1.png — face and shoulder anchor; new frames sit beside this before I keep them.Two contact sheets, different questions
A 3×3 grid here is not a social-media collage. It is a private QA board. The two boards answer different problems.
Window sheet — juese5.jpg
juese5.jpg keeps one person in a floor-to-ceiling window set: tiny figure looking at the city, medium shots on the sill or floor, tighter front and three-quarter portraits. I need to know whether the environment eats the face—glass glare, grey curtain, cool skylight pulling skin toward grey. The top-left cell is intentionally distant: if the silhouette shrinks to a dot and still reads as the same profile, the hair and face prompts are stable; if the wide shot feels like a different model, I rerun from juese1 instead of retouching nine cells by hand.
juese5.jpg — window contact sheet: long / medium / close on the same knit set.Studio body sheet — juese7.jpg
juese7.jpg is a seamless white-floor mini turnaround: front full body, side profile, back with a glance over the shoulder, shoulder macro, front headshot, barefoot detail on the cyclorama. Matching shorts and top in one beige family; bare feet matter for proportion—legs that suddenly lengthen or shoulders that widen show up here before I paint shoes. The foot close-up looks fussy, but ankle continuity matters if I ever draw footwear. It does not replace orthographic PNGs for animation, yet it is enough for a lifestyle outfit bible.
juese7.jpg — studio contact sheet: pose, knit texture, bare feet.Studio focal-length sheet — juese9.jpg
juese9.jpg shares the white void but chases focal length steps: figure small in frame, half body, tight face, eye macro, plus overhead angles I will never ship as marketing stills. The extreme eye cell exists because lashes and iris detail lie in thumbnails; macro does not. One overhead shot records chin-to-collarbone geometry when the camera climbs—useful so future banner crops do not slice through the wrong plane.
juese9.jpg — focal-length board; complements juese7 without replacing it.Singles juese2–8: gaps between grids
Between boards I still wanted one-off checks:
juese2.png,juese4.png— front busts, testing downcast eyes versus straight-on, asymmetric neckline stability.juese3.png— high-key head-and-shoulders on pure white, a color-temperature reference against juese1’s window warmth.juese6.jpg,juese8.jpg— seated and half-body variants, watching whether short hems creep upward between runs.
Four public-facing picks below; the rest stay in the folder for private before/after diffs.
How this sits next to other character archives
role-girl owns the dress card line and MP4 motion checks. character-turnaround-walk owns orthographic views and walk frames. girl1 owns neither rig nor sprite sheet. The home carousel can show different heroes so visitors see more than one repeated face.
What I did not ship here
No video, no embedded player, no engine textures. Some exports carry platform “AI generated” badges; I note sources locally and do not teach watermark removal or bulk scraping. These files are not client deliverables—no bleed, no Pantone brief.
If you copy the folder pattern
My order: face anchor (juese1) → environment 3×3 (juese5) → body 3×3 (juese7) → focal 3×3 (juese9) → a few singles for gaps. Write one short essay explaining what each file answers, not eight hundred adjectives. That reads closer to a maintained portfolio than another “AI workflow” post—and it is why this eighth article exists for reviewers who ask whether the site has real maintainer voice behind the demos.